Cheating, hacking and piracy are challenges for 81% of esports stakeholders, with both esports streamers and event organizers reporting the issues as moderate or major concerns.
The "Cheating, hacking, piracy, and esports: critical steps needed to protect the industry" report from Verimatrix and Omdia analyzed the state of esports security. Esports events — virtual or in-person video game competitions — have risen in popularity since their inception, with a total esports revenue of $1.6 billion in 2021.